Eight years after releasing the Xbox 360, Microsoft has unveiled the
next generation of its gaming console, and the company seems to be
making up for lost time.
The new gaming system, which it plans to release before the end of the
year, is chock full of new features that go way beyond new hardware,
including Skype connectivity, television integration and new ways of
controlling the system with your voice and body.
"We have an ambitious vision to become the all-in-one system for every
living room," Microsoft president of Interactive Entertainment Business
Don Mattrick said at the Xbox event in Redmond, Wash., this afternoon.
Highlighting that the Xbox is not just a gaming system anymore, Mattrick
added: "We're thrilled to unveil the ultimate all-in-one entertainment
system: the Xbox One."
One of the standout hardware features might be the microphone on the
box. Yes, a microphone. Microsoft has included new advanced voice
control and commands. Say "Xbox, Go Home" aloud and it will return to
the homescreen of the system. You can also say "Snap Internet Explorer"
and you can bring up the browser and place it next to a game, similar to
how you can snap windows next to each other in Windows 8.
Beyond using a tablet to navigate, the Xbox One is an extension of the
tablet. In addition to bringing over some Windows 8-like functionality,
it has integrated Skype right into Xbox, complete with video calling.
There is also new app functionality. For instance, an ESPN app will
alert you to your fantasy player stats while playing a game.
But beyond all that, the Xbox is very much trying to be the new TV platform.
"Until now, the TV viewing experience has been a one-way viewing
experience for the viewer," Nancy Tellem, Microsoft's president of
Entertainment & Digital Media, said on stage. "Now that is about to
change."
The One will connect to your cable box, bring in your TV listings, and
provide personalized suggestions. Microsoft says it will also overlay a
social experience with that TV content as well, allowing the Xbox to
become the "next watercooler."
*** [6/19/13]
Microsoft has sensationally abandoned its controversial plans to restrict the sharing of Xbox One games, and has also removed daily online authentication requirements for its forthcoming console.
In a statement released on the Xbox website
on Wednesday, Don Mattrick, the president of Microsoft's interactive
entertainment business, wrote that the company had listened to "candid
feedback" from gamers. Before listing the changes, his explanation
reads, "You told us how much you loved the flexibility you have today
with games delivered on disc. The ability to lend, share, and resell
these games at your discretion is of incredible importance to you. Also
important to you is the freedom to play offline, for any length of time,
anywhere in the world."
When the new console is released this
November, there will be no need to authenticate the system online every
24 hours – a requirement thought to have been introduced as a digital
rights management measure. According to the statement, "After a one-time
system set-up with a new Xbox One, you can play any disc based game without ever connecting online again."
Furthermore,
plans to restrict the sales of pre-owned titles, as well as the sharing
of games among friends, have also been cancelled. There will now be no
limits on gifting, re-selling, sharing or renting Xbox One game titles.
In addition to these reversals, Microsoft is also removing regional
locks on Xbox One games, which means titles bought in one global
territory will work in all others.
The announcement follows a
huge backlash against Microsoft which began when the company first
revealed the Xbox One console at a press conference in May. Company
representatives explained to journalists that all Xbox One games would
need to be fully installed onto systems before play and that each copy
would then be watermarked to its owner. Attempts to then sell on or give
away the boxed copy of the game would be controlled by Microsoft;
although the details have always been ambiguous,
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